Illuminate \ View \ ViewException (E_ERROR)
syntax error, unexpected '|', expecting variable (T_VARIABLE) (View: /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/resources/views/single.blade.php)
Previous exceptions
  • syntax error, unexpected '|', expecting variable (T_VARIABLE) (0)
Illuminate\View\ViewException thrown with message "syntax error, unexpected '|', expecting variable (T_VARIABLE) (View: /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/resources/views/single.blade.php)" Stacktrace: #28 Illuminate\View\ViewException in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/cocur/slugify/src/SlugifyInterface.php:35 #27 Illuminate\View\Engines\CompilerEngine:handleViewException in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/Engines/PhpEngine.php:43 #26 ParseError in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/cocur/slugify/src/SlugifyInterface.php:35 #25 Composer\Autoload\{closure} in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php:427 #24 Composer\Autoload\ClassLoader:loadClass in [internal]:0 #23 spl_autoload_call in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/caseyamcl/toc/src/UniqueSlugify.php:31 #22 include in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php:576 #21 Composer\Autoload\{closure} in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php:427 #20 Composer\Autoload\ClassLoader:loadClass in [internal]:0 #19 spl_autoload_call in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/caseyamcl/toc/src/MarkupFixer.php:56 #18 TOC\MarkupFixer:__construct in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/app/View/Composers/BlogPost.php:20 #17 App\View\Composers\BlogPost:override in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/roots/acorn/src/Acorn/View/Composer.php:72 #16 Roots\Acorn\View\Composer:merge in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/roots/acorn/src/Acorn/View/Composer.php:59 #15 Roots\Acorn\View\Composer:compose in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/Concerns/ManagesEvents.php:124 #14 Illuminate\View\Factory:Illuminate\View\Concerns\{closure} in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/events/Dispatcher.php:381 #13 Illuminate\Events\Dispatcher:Illuminate\Events\{closure} in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/events/Dispatcher.php:226 #12 Illuminate\Events\Dispatcher:dispatch in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/Concerns/ManagesEvents.php:177 #11 Illuminate\View\Factory:callComposer in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/View.php:120 #10 Illuminate\View\View:renderContents in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/View.php:91 #9 Illuminate\View\View:render in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/storage/framework/views/2bc8d2ea874031e3ddb3a557319b7cad31a2f2d3.php:3 #8 include in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/Engines/PhpEngine.php:41 #7 Illuminate\View\Engines\PhpEngine:evaluatePath in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/Engines/CompilerEngine.php:57 #6 Illuminate\View\Engines\CompilerEngine:get in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/View.php:139 #5 Illuminate\View\View:getContents in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/View.php:122 #4 Illuminate\View\View:renderContents in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/View.php:91 #3 Illuminate\View\View:render in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/index.php:4 #2 include in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/wp/wp-includes/template-loader.php:106 #1 require_once in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/wp/wp-blog-header.php:19 #0 require in /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/index.php:6
28
Illuminate\View\ViewException
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/cocur/slugify/src/SlugifyInterface.php35
27
Illuminate\View\Engines\CompilerEngine handleViewException
/vendor/illuminate/view/Engines/PhpEngine.php43
26
ParseError
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/cocur/slugify/src/SlugifyInterface.php35
25
Composer\Autoload\{closure}
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php427
24
Composer\Autoload\ClassLoader loadClass
[internal]0
23
spl_autoload_call
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/caseyamcl/toc/src/UniqueSlugify.php31
22
include
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php576
21
Composer\Autoload\{closure}
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php427
20
Composer\Autoload\ClassLoader loadClass
[internal]0
19
spl_autoload_call
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/caseyamcl/toc/src/MarkupFixer.php56
18
TOC\MarkupFixer __construct
/app/View/Composers/BlogPost.php20
17
App\View\Composers\BlogPost override
/vendor/roots/acorn/src/Acorn/View/Composer.php72
16
Roots\Acorn\View\Composer merge
/vendor/roots/acorn/src/Acorn/View/Composer.php59
15
Roots\Acorn\View\Composer compose
/vendor/illuminate/view/Concerns/ManagesEvents.php124
14
Illuminate\View\Factory Illuminate\View\Concerns\{closure}
/vendor/illuminate/events/Dispatcher.php381
13
Illuminate\Events\Dispatcher Illuminate\Events\{closure}
/vendor/illuminate/events/Dispatcher.php226
12
Illuminate\Events\Dispatcher dispatch
/vendor/illuminate/view/Concerns/ManagesEvents.php177
11
Illuminate\View\Factory callComposer
/vendor/illuminate/view/View.php120
10
Illuminate\View\View renderContents
/vendor/illuminate/view/View.php91
9
Illuminate\View\View render
/storage/framework/views/2bc8d2ea874031e3ddb3a557319b7cad31a2f2d3.php3
8
include
/vendor/illuminate/view/Engines/PhpEngine.php41
7
Illuminate\View\Engines\PhpEngine evaluatePath
/vendor/illuminate/view/Engines/CompilerEngine.php57
6
Illuminate\View\Engines\CompilerEngine get
/vendor/illuminate/view/View.php139
5
Illuminate\View\View getContents
/vendor/illuminate/view/View.php122
4
Illuminate\View\View renderContents
/vendor/illuminate/view/View.php91
3
Illuminate\View\View render
/index.php4
2
include
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/wp/wp-includes/template-loader.php106
1
require_once
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/wp/wp-blog-header.php19
0
require
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/index.php6
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/cocur/slugify/src/SlugifyInterface.php
 *
 * @package   org.cocur.slugify
 * @author    Florian Eckerstorfer <florian@eckerstorfer.co>
 * @author    Marchenko Alexandr
 * @copyright 2012-2014 Florian Eckerstorfer
 * @license   http://www.opensource.org/licenses/MIT The MIT License
 */
interface SlugifyInterface
{
    /**
     * Return a URL safe version of a string.
     *
     * @param string            $string
     * @param string|array|null $options
     *
     * @return string
     *
     * @api
     */
    public function slugify(string $string, array|string|null $options = null): string;
}
 
Arguments
  1. "syntax error, unexpected '|', expecting variable (T_VARIABLE) (View: /home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/resources/views/single.blade.php)"
    
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/Engines/PhpEngine.php
     *
     * @param  string  $__path
     * @param  array  $__data
     * @return string
     */
    protected function evaluatePath($__path, $__data)
    {
        $obLevel = ob_get_level();
 
        ob_start();
 
        extract($__data, EXTR_SKIP);
 
        // We'll evaluate the contents of the view inside a try/catch block so we can
        // flush out any stray output that might get out before an error occurs or
        // an exception is thrown. This prevents any partial views from leaking.
        try {
            include $__path;
        } catch (Throwable $e) {
            $this->handleViewException($e, $obLevel);
        }
 
        return ltrim(ob_get_clean());
    }
 
    /**
     * Handle a view exception.
     *
     * @param  \Throwable  $e
     * @param  int  $obLevel
     * @return void
     *
     * @throws \Throwable
     */
    protected function handleViewException(Throwable $e, $obLevel)
    {
        while (ob_get_level() > $obLevel) {
            ob_end_clean();
        }
 
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/cocur/slugify/src/SlugifyInterface.php
 *
 * @package   org.cocur.slugify
 * @author    Florian Eckerstorfer <florian@eckerstorfer.co>
 * @author    Marchenko Alexandr
 * @copyright 2012-2014 Florian Eckerstorfer
 * @license   http://www.opensource.org/licenses/MIT The MIT License
 */
interface SlugifyInterface
{
    /**
     * Return a URL safe version of a string.
     *
     * @param string            $string
     * @param string|array|null $options
     *
     * @return string
     *
     * @api
     */
    public function slugify(string $string, array|string|null $options = null): string;
}
 
Arguments
  1. "syntax error, unexpected '|', expecting variable (T_VARIABLE)"
    
Exception message: syntax error, unexpected '|', expecting variable (T_VARIABLE)
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php
    public function unregister()
    {
        spl_autoload_unregister(array($this, 'loadClass'));
 
        if (null !== $this->vendorDir) {
            unset(self::$registeredLoaders[$this->vendorDir]);
        }
    }
 
    /**
     * Loads the given class or interface.
     *
     * @param  string    $class The name of the class
     * @return true|null True if loaded, null otherwise
     */
    public function loadClass($class)
    {
        if ($file = $this->findFile($class)) {
            $includeFile = self::$includeFile;
            $includeFile($file);
 
            return true;
        }
 
        return null;
    }
 
    /**
     * Finds the path to the file where the class is defined.
     *
     * @param string $class The name of the class
     *
     * @return string|false The path if found, false otherwise
     */
    public function findFile($class)
    {
        // class map lookup
        if (isset($this->classMap[$class])) {
            return $this->classMap[$class];
        }
[internal]
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/caseyamcl/toc/src/UniqueSlugify.php
 *
 * For the full copyright and license information, please view the LICENSE.md
 * file that was distributed with this source code.
 *
 * ------------------------------------------------------------------
 */
 
declare(strict_types=1);
 
namespace TOC;
 
use Cocur\Slugify\Slugify;
use Cocur\Slugify\SlugifyInterface;
 
/**
 * UniqueSlugify creates slugs from text without repeating the same slug twice per instance
 *
 * @author Casey McLaughlin <caseyamcl@gmail.com>
 */
class UniqueSlugify implements SlugifyInterface
{
    /**
     * @var SlugifyInterface
     */
    private $slugify;
 
    /**
     * @var array
     */
    private $used;
 
    /**
     * Constructor
     *
     * @param SlugifyInterface|null $slugify
     */
    public function __construct(?SlugifyInterface $slugify = null)
    {
        $this->used = array();
        $this->slugify = $slugify ?: new Slugify();
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php
 
    /**
     * @return void
     */
    private static function initializeIncludeClosure()
    {
        if (self::$includeFile !== null) {
            return;
        }
 
        /**
         * Scope isolated include.
         *
         * Prevents access to $this/self from included files.
         *
         * @param  string $file
         * @return void
         */
        self::$includeFile = \Closure::bind(static function($file) {
            include $file;
        }, null, null);
    }
}
 
Arguments
  1. "/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/caseyamcl/toc/src/UniqueSlugify.php"
    
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/composer/ClassLoader.php
    public function unregister()
    {
        spl_autoload_unregister(array($this, 'loadClass'));
 
        if (null !== $this->vendorDir) {
            unset(self::$registeredLoaders[$this->vendorDir]);
        }
    }
 
    /**
     * Loads the given class or interface.
     *
     * @param  string    $class The name of the class
     * @return true|null True if loaded, null otherwise
     */
    public function loadClass($class)
    {
        if ($file = $this->findFile($class)) {
            $includeFile = self::$includeFile;
            $includeFile($file);
 
            return true;
        }
 
        return null;
    }
 
    /**
     * Finds the path to the file where the class is defined.
     *
     * @param string $class The name of the class
     *
     * @return string|false The path if found, false otherwise
     */
    public function findFile($class)
    {
        // class map lookup
        if (isset($this->classMap[$class])) {
            return $this->classMap[$class];
        }
[internal]
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/vendor/caseyamcl/toc/src/MarkupFixer.php
    /**
     * @var HTML5
     */
    private $htmlParser;
 
    /**
     * @var SlugifyInterface
     */
    private $slugifier;
 
    /**
     * Constructor
     *
     * @param HTML5|null $htmlParser
     * @param SlugifyInterface|null $slugify
     */
    public function __construct(?HTML5 $htmlParser = null, ?SlugifyInterface $slugify = null)
    {
        $this->htmlParser = $htmlParser ?? new HTML5();
        $this->slugifier = $slugify ?? new UniqueSlugify();
    }
 
    /**
     * Fix markup
     *
     * @param string $markup
     * @param int    $topLevel
     * @param int    $depth
     * @return string Markup with added IDs
     * @throws RuntimeException
     */
    public function fix(string $markup, int $topLevel = 1, int $depth = 6): string
    {
        if (! $this->isFullHtmlDocument($markup)) {
            $partialID = uniqid('toc_generator_');
            $markup = sprintf("<body id='%s'>%s</body>", $partialID, $markup);
        }
 
        $domDocument = $this->htmlParser->loadHTML($markup);
        $domDocument->preserveWhiteSpace = true; // do not clobber whitespace
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/app/View/Composers/BlogPost.php
<?php
 
namespace App\View\Composers;
 
use DOMDocument;
use Roots\Acorn\View\Composer;
 
class BlogPost extends Composer
{
    protected static $views = [
        'partials.content-single',
    ];
 
    public function override()
    {
        $fields = get_fields();
 
        $htmlContent = apply_filters( 'the_content', get_the_content() );
 
        $markupFixer  = new \TOC\MarkupFixer();
        $tocGenerator = new \TOC\TocGenerator();
 
        $htmlContent = $markupFixer->fix($htmlContent);
        $fields['toc'] = $tocGenerator->getOrderedHtmlMenu($htmlContent);
        $fields['the_content'] = $htmlContent;
        $fields['the_category'] = $this->getCategory();
 
        return $fields;
    }
 
    public function getCategory() {
      $category = null;
      if(get_the_terms(get_the_id(), 'category')) {
        foreach(get_the_terms(get_the_id(), 'category') as $term) {
            if($term->name !== "Blog" && $term->name !== "Events" && $term->name !== "News") {
                $category = $term;
                return $category;
            }
        }
      }
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/roots/acorn/src/Acorn/View/Composer.php
     */
    public function compose(View $view)
    {
        $this->view = $view;
        $this->data = new Fluent($view->getData());
 
        $view->with($this->merge());
    }
 
    /**
     * Data to be merged and passed to the view before rendering.
     *
     * @return array
     */
    protected function merge()
    {
        return array_merge(
            $this->with(),
            $this->view->getData(),
            $this->override()
        );
    }
 
    /**
     * Data to be passed to view before rendering
     *
     * @return array
     */
    protected function with()
    {
        return [];
    }
 
    /**
     * Data to be passed to view before rendering
     *
     * @return array
     */
    protected function override()
    {
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/roots/acorn/src/Acorn/View/Composer.php
            return static::$views;
        }
 
        $view = array_slice(explode('\\', static::class), 3);
        $view = array_map([Str::class, 'snake'], $view, array_fill(0, count($view), '-'));
        return implode('/', $view);
    }
 
    /**
     * Compose the view before rendering.
     *
     * @param  \Illuminate\View\View $view
     * @return void
     */
    public function compose(View $view)
    {
        $this->view = $view;
        $this->data = new Fluent($view->getData());
 
        $view->with($this->merge());
    }
 
    /**
     * Data to be merged and passed to the view before rendering.
     *
     * @return array
     */
    protected function merge()
    {
        return array_merge(
            $this->with(),
            $this->view->getData(),
            $this->override()
        );
    }
 
    /**
     * Data to be passed to view before rendering
     *
     * @return array
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/view/Concerns/ManagesEvents.php
 
        return $callback;
    }
 
    /**
     * Build a class based container callback Closure.
     *
     * @param  string  $class
     * @param  string  $prefix
     * @return \Closure
     */
    protected function buildClassEventCallback($class, $prefix)
    {
        [$class, $method] = $this->parseClassEvent($class, $prefix);
 
        // Once we have the class and method name, we can build the Closure to resolve
        // the instance out of the IoC container and call the method on it with the
        // given arguments that are passed to the Closure as the composer's data.
        return function () use ($class, $method) {
            return $this->container->make($class)->{$method}(...func_get_args());
        };
    }
 
    /**
     * Parse a class based composer name.
     *
     * @param  string  $class
     * @param  string  $prefix
     * @return array
     */
    protected function parseClassEvent($class, $prefix)
    {
        return Str::parseCallback($class, $this->classEventMethodForPrefix($prefix));
    }
 
    /**
     * Determine the class event method based on the given prefix.
     *
     * @param  string  $prefix
     * @return string
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/events/Dispatcher.php
     * @param  \Closure|string  $listener
     * @param  bool  $wildcard
     * @return \Closure
     */
    public function makeListener($listener, $wildcard = false)
    {
        if (is_string($listener)) {
            return $this->createClassListener($listener, $wildcard);
        }
 
        if (is_array($listener) && isset($listener[0]) && is_string($listener[0])) {
            return $this->createClassListener($listener, $wildcard);
        }
 
        return function ($event, $payload) use ($listener, $wildcard) {
            if ($wildcard) {
                return $listener($event, $payload);
            }
 
            return $listener(...array_values($payload));
        };
    }
 
    /**
     * Create a class based listener using the IoC container.
     *
     * @param  string  $listener
     * @param  bool  $wildcard
     * @return \Closure
     */
    public function createClassListener($listener, $wildcard = false)
    {
        return function ($event, $payload) use ($listener, $wildcard) {
            if ($wildcard) {
                return call_user_func($this->createClassCallable($listener), $event, $payload);
            }
 
            $callable = $this->createClassCallable($listener);
 
            return $callable(...array_values($payload));
/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/app/themes/tfs/vendor/illuminate/events/Dispatcher.php
     * @param  bool  $halt
     * @return array|null
     */
    public function dispatch($event, $payload = [], $halt = false)
    {
        // When the given "event" is actually an object we will assume it is an event
        // object and use the class as the event name and this event itself as the
        // payload to the handler, which makes object based events quite simple.
        [$event, $payload] = $this->parseEventAndPayload(
            $event, $payload
        );
 
        if ($this->shouldBroadcast($payload)) {
            $this->broadcastEvent($payload[0]);
        }
 
        $responses = [];
 
        foreach ($this->getListeners($event) as $listener) {
            $response = $listener($event, $payload);
 
            // If a response is returned from the listener and event halting is enabled
            // we will just return this response, and not call the rest of the event
            // listeners. Otherwise we will add the response on the response list.
            if ($halt && ! is_null($response)) {
                return $response;
            }
 
            // If a boolean false is returned from a listener, we will stop propagating
            // the event to any further listeners down in the chain, else we keep on
            // looping through the listeners and firing every one in our sequence.
            if ($response === false) {
                break;
            }
 
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"""
<img src="https://uat.tfs.staging.poundandgrain.ca/app/uploads/2023/03/video-game-adaptations-scaled.jpg" alt="best and worst video game adaptations" width="670" height="447" class="alignnone size-medium wp-image-27940" />\n
</br>\n
Video game adaptations have been notoriously hit or miss. For execs, taking a smash-hit videogame with an already massive following and turning it into a film or show seems like a no-brainer. And given the visual nature of games, you’d also expect them to translate quite seamlessly to the big (or small) screen. \n
\n
Yet, the history of video game adaptations has been nothing if not dicey. There’s been a handful of masterpieces, sure. But also a long list of cringe-worthy busts. \n
\n
That being said, in light of the recent success of HBO’s <em>The Last of Us</em>, it appears video game adaptations may be finally turning a corner. So let’s now take a moment to reflect on their future by exploring their past. \n
\n
Here’s our list of the best and worst video game adaptations of all time! \n
\n
\n
<h1>The Five Best Video Game Adaptations of All Time</h1>\n
\n
<em><strong>The Last of Us (TV Series)</strong></em>\n
\n
Unless you’ve been living under a rock, you’ve either watched or heard of HBO’s latest hit series <em>The Last of Us</em>, which is based on a NaughtyDog zombie survival game of the same name. Excellent casting, breathtaking visual effects, and a narrative that stays painstakingly true to the videogame make this a truly top-notch adaptation. Many are already heralding it to be the best show ever based on a video game!\n
\n
<em>Fun fact:</em> Toronto Film School alumni <a href="https://www.imdb.com/name/nm3049219/" rel="noopener" target="_blank">Leonard Provost</a> worked on the show as a stunt performer!\n
\n
</br>\n
https://www.youtube.com/watch?v=uLtkt8BonwM\n
</br>\n
\n
<em><strong>Detective Pikachu (Movie)</strong></em>\n
\n
A surprise hit, <em>Detective Pikachu</em> has proven that even modern-day Pokémon games have enough substance to become standalone blockbusters. Released in 2019, Detective Pikachu managed to charm audiences and critics around the world, allowing it to become the highest-grossing video game adaptation of all time.  \n
\n
</br>\n
https://www.youtube.com/watch?v=1roy4o4tqQM\n
</br>\n
\n
<em><strong>Mortal Kombat (1995 Movie)</strong></em>\n
\n
This list wouldn’t be complete without the classic, and charmingly campy, <em>Mortal Kombat</em>. At the time of its release (1995), this film showcased that video game adaptations could be entirely faithful to their source material while still offering viewers unique, entertaining cinematic experiences. Thanks to its high-octane fight sequences and quirky 90s-era aesthetics, this film cemented itself as a cult classic that can’t be missed. \n
 \n
</br>\n
https://www.youtube.com/watch?v=JHIfHL5UgFs\n
</br>\n
\n
<em><strong>Tomb Raider (Movie)</strong></em>\n
\n
Roar Uthaug’s 2018 <em>Tomb Raider</em> reboot revived the classic video game franchise, which hadn’t seen a decent adaption since Angelina Jolie took on the role of Lara Croft in 2001. Decidedly modern, this action-packed film remains true to its source material and is backed by a stellar performance from Alicia Vikander.\n
\n
</br>\n
https://www.youtube.com/watch?v=8ndhidEmUbI\n
</br>\n
\n
<em><strong>The Witcher (TV Series)</strong></em>\n
\n
Netflix took on the challenge of translating one of the world’s most beloved RPGs to the small screen. The result? A series that is as binge-able as the game it’s adapting is addictive. The series’ narrative is faithful to the game and backed by top-notch acting and breathtaking cinematography. Even die-hard gamers couldn’t help but fall for this expertly-executed series. \n
\n
</br>\n
https://www.youtube.com/watch?v=ndl1W4ltcmg\n
</br>\n
\n
<h1>The Five Worst Video Game Adaptations</h1>\n
\n
<em><strong>Alone in the Dark (Movie)</strong></em>\n
\n
The 2005 film <em>Alone in the Dark</em> holds the crown for being the lowest-grossing video game adaptation ever made. The film famously failed to connect to its source material, infuriating fans of the game. Critics also panned it for its bad acting and nonsensical plotline. These days, there are entire video essays dedicated to slandering this movie – <a href="https://www.youtube.com/watch?v=ARTTQEwwEoE&amp;t=9s" rel="noopener" target="_blank">a popular one even questions why it was ever made in the first place.</a> \n
\n
</br>\n
https://www.youtube.com/watch?v=aMIru8WlDxA\n
</br>\n
\n
<em><strong>House of the Dead (Movie)</strong></em>\n
\n
<em>House of the Dead</em> (2003) took a classic arcade franchise and adapted it into a disjointed B-movie prequel that the world never asked for. Criticized for its messy plot and laughable special effects, this film left audiences thoroughly disappointed. \n
\n
</br>\n
https://www.youtube.com/watch?v=M1ZJ6yZwdRg\n
</br>\n
\n
<em><strong>Prince of Persia: The Sands of Time (Movie)</strong></em>\n
\n
Despite its strong cast and massive budget, <em>Prince of Persia: The Sands of Time</em> failed to become the blockbuster hit that Disney was banking on. The movie was released in 2010 and did pull off some impressive visual feats. But, due to its dismal connection to the original game and its particularly thin plot, it became yet another overhyped but ultimately disposable adaptation.  \n
 \n
</br>\n
https://www.youtube.com/watch?v=bZ7Li5w2I-k\n
</br>\n
\n
<em><strong>Warcraft (Movie)</strong></em>\n
\n
Working with incredibly rich source material and an already-existing million-person wide fanbase, you’d think <em>Warcraft</em> would’ve been a shoo-in for Blizzard Entertainment and Legendary Pictures. Unfortunately, when it came to translating the magic of the beloved RPG, the film flopped, and so did its box office numbers.\n
\n
</br>\n
https://www.youtube.com/watch?v=-ogw1cSZO0I\n
</br>\n
\n
<em><strong>Super Mario Bros. (Movie)</strong></em>\n
\n
The 1993 <em>Super Mario Bros</em> adaptation has an almost Lynchian quality. It’s bizarre right down its core. It’s also considered one of the biggest missteps in video game adaptation history. It features a convoluted narrative, bad casting, and a live-action treatment that failed to track with the film’s source material. That being said, for some, this movie definitely lands itself in the “so bad it’s good” category of cinema; for that reason, it has acquired somewhat of a cult following.\n
\n
</br>\n
https://www.youtube.com/watch?v=a6Al_DShXX0\n
</br>\n
\n
\n
<h1>Video Game Adaptations Have a Bright Future</h1>\n
\n
When it comes to video game adaptations, we’ve seen some amazing triumphs but also countless disasters. Looking at our list, it’s clear that producing a killer adaptation is more than possible. But the secret to doing so lies largely in a film or show’s ability to capture the essence of its source material. And there’s no better example of this than <em>The Last of Us</em>, which often recreates full scenes from the game, shot for shot. \n
\n
Interestingly, the massive success of this HBO series also appears to be representative of something bigger – the increasing convergence of the film and video game industries. More than ever before, filmmakers and video game developers are collaborating on projects to create rich adaptations and multi-platform franchises that borrow creative elements from both mediums. As these two industries continue to crossover, it’s safe to say we can expect a future filled with more faithful and engaging adaptations. \n
\n
Oh, and one more thing!\n
\n
If you’re interested in breaking into the video game industry – then <a href="https://create.torontofilmschool.ca/newsletter/?_gl=1*1oxlfvu*_ga*ODQ5OTAzNDI2LjE2NzAyNTk0MzM.*_ga_BGNC0JPCP3*MTY3ODc0Mzg2Mi44Ni4wLjE2Nzg3NDM4NjYuNTYuMC4w" rel="noopener" target="_blank">sign up for Toronto Film School’s industry-focused newsletter, Insider Advantage</a>.\n
\n
Packed with exclusive content and useful insights, Insider Advantage is essential reading for anyone looking to make their mark in the world of film and television.
"""
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0
post_type
"post"
post_mime_type
""
comment_count
"0"
filter
"raw"
empty
empty
empty
empty
empty
Key Value
SERVER_SOFTWARE
"nginx/1.22.1"
REQUEST_URI
"/blog/best-video-game-adaptations/"
USER
"forge"
HOME
"/home/forge"
HTTP_REFERER
"https://uat.tfs.staging.poundandgrain.ca/?p=29435"
HTTP_ACCEPT_ENCODING
"gzip, br, zstd, deflate"
HTTP_USER_AGENT
"Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)"
HTTP_ACCEPT
"*/*"
HTTP_HOST
"uat.tfs.staging.poundandgrain.ca"
REDIRECT_STATUS
"200"
HTTPS
"on"
SERVER_NAME
"uat.tfs.staging.poundandgrain.ca"
SERVER_PORT
"443"
SERVER_ADDR
"10.0.1.187"
REMOTE_PORT
"56890"
REMOTE_ADDR
"3.137.164.139"
GATEWAY_INTERFACE
"CGI/1.1"
SERVER_PROTOCOL
"HTTP/2.0"
DOCUMENT_ROOT
"/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web"
DOCUMENT_URI
"/index.php"
SCRIPT_NAME
"/index.php"
SCRIPT_FILENAME
"/home/forge/uat.tfs.staging.poundandgrain.ca/releases/20241113033749/web/index.php"
CONTENT_LENGTH
""
CONTENT_TYPE
""
REQUEST_METHOD
"GET"
QUERY_STRING
""
FCGI_ROLE
"RESPONDER"
PHP_SELF
"/index.php"
REQUEST_TIME_FLOAT
1731823517.756
REQUEST_TIME
1731823517
DB_NAME
"tfs_uat"
DB_USER
"***"
DB_PASSWORD
"************"
WP_ENV
"development"
WP_HOME
"https://uat.tfs.staging.poundandgrain.ca"
WP_SITEURL
"https://uat.tfs.staging.poundandgrain.ca/wp"
WP_DEBUG_LOG
"/path/to/debug.log"
AUTH_KEY
"****************************************************************"
SECURE_AUTH_KEY
"****************************************************************"
LOGGED_IN_KEY
"****************************************************************"
NONCE_KEY
"****************************************************************"
AUTH_SALT
"****************************************************************"
SECURE_AUTH_SALT
"****************************************************************"
LOGGED_IN_SALT
"****************************************************************"
NONCE_SALT
"****************************************************************"
ACF_PRO_KEY
"b3JkZXJfaWQ9NDQxMjV8dHlwZT1kZXZlbG9wZXJ8ZGF0ZT0yMDE0LTExLTEyIDA2OjA0OjE3"
MIRROR_URL
"https://dev.tfs.staging.poundandgrain.ca"
SOURCE_OF_TRUTH
"false;"
BLOG_URL
"https://dev.tfs.staging.poundandgrain.ca"
Key Value
DB_NAME
"tfs_uat"
DB_USER
"***"
DB_PASSWORD
"************"
WP_ENV
"development"
WP_HOME
"https://uat.tfs.staging.poundandgrain.ca"
WP_SITEURL
"https://uat.tfs.staging.poundandgrain.ca/wp"
WP_DEBUG_LOG
"/path/to/debug.log"
AUTH_KEY
"****************************************************************"
SECURE_AUTH_KEY
"****************************************************************"
LOGGED_IN_KEY
"****************************************************************"
NONCE_KEY
"****************************************************************"
AUTH_SALT
"****************************************************************"
SECURE_AUTH_SALT
"****************************************************************"
LOGGED_IN_SALT
"****************************************************************"
NONCE_SALT
"****************************************************************"
ACF_PRO_KEY
"b3JkZXJfaWQ9NDQxMjV8dHlwZT1kZXZlbG9wZXJ8ZGF0ZT0yMDE0LTExLTEyIDA2OjA0OjE3"
MIRROR_URL
"https://dev.tfs.staging.poundandgrain.ca"
SOURCE_OF_TRUTH
"false;"
BLOG_URL
"https://dev.tfs.staging.poundandgrain.ca"
0. Roots\Acorn\Exceptions\Handler\PrettyPageHandler